extends State class_name SnailSleeping @onready var snail : Snail = get_parent().get_parent() as Snail # I think this is bad but I dont care it works var wakes_up_in : float = 0 var sleep_timer : float = 0 func enter(_msg : Dictionary = {}) -> void: Log.pr("I am a snail asleep...") snail.rotation = 0 if snail.animation: snail.animation.play("GoingToSleep") CursorMgr.reset_cursor() # Decide how many seconds until the snail wakes up again wakes_up_in = randf_range(15.0, 25.0) sleep_timer = 0 func exit() -> void: pass func update(delta : float) -> void: if GameState.level_started: sleep_timer += delta # Snail will only wake up if the level has started if sleep_timer > wakes_up_in: state_transition.emit(self, "Eating") func physics_update(_delta : float) -> void: pass