extends Level class_name HighScoresScreen func _ready() -> void: update_game_state() %BeeDeathLabel.text = Str.format_number(HighScoreMgr.loaded_data.total_bees_killed) %HoneyCountLabel.text = Str.format_number(HighScoreMgr.loaded_data.total_honey_collected) %LevelOneScoreLabel.text = Str.format_number(HighScoreMgr.loaded_data.level_1_score) %LevelTwoScoreLabel.text = Str.format_number(HighScoreMgr.loaded_data.level_2_score) %LevelThreeScoreLabel.text = Str.format_number(HighScoreMgr.loaded_data.level_3_score) %LevelFourScoreLabel.text = Str.format_number(HighScoreMgr.loaded_data.level_4_score) %LevelFiveScoreLabel.text = Str.format_number(HighScoreMgr.loaded_data.level_5_score) %LevelSixScoreLabel.text = Str.format_number(HighScoreMgr.loaded_data.level_6_score) %MainMenuButton.connect("pressed", Callable(self, "on_main_menu_button_pressed")) func on_main_menu_button_pressed() -> void: SceneMgr.load_scene("MAINMENU")