extends Node2D class_name BeeSpawner var bee = preload("res://entities/Bee.tscn") @onready var beehive = get_node("../Beehive") @onready var bee_sound = get_node("BigBeeSound") @onready var small_bee_sound = get_node("BeeSound") var bee_count : int = 0 var max_bees : int = 100 var spawn_interval : float = 0.5 var spawn_timer : float = 0.0 var bee_sound_timer : float = 0.0 func spawn_bee(): var bee_instance = bee.instantiate() add_child(bee_instance) bee_instance.position = beehive.global_position func _process(delta): spawn_timer += delta if spawn_timer > spawn_interval and bee_count < max_bees and beehive.dancer_in_range: spawn_bee() spawn_timer = 0.0 bee_count += 1 Log.pr("Bee count: " + str(bee_count)) if bee_count > 0 and small_bee_sound.playing == false: small_bee_sound.play() func _physics_process(delta): bee_sound_timer += delta if bee_sound_timer > 1.0 and bee_count > 0: bee_sound_timer = 0.0 if randf() > 0.9 and bee_sound.playing == false: bee_sound.play()