extends Level class_name MainMenu @onready var level_select = get_node("%MenuButton") @onready var high_scores = get_node("%HighScores") @onready var exit_button = get_node("%ExitGame") func _ready(): level_select.get_popup().id_pressed.connect(_on_item_menu_pressed) high_scores.connect("pressed", Callable(self, "on_high_scores_pressed")) exit_button.connect("pressed", Callable(self, "on_exit_pressed")) update_game_state() func _on_item_menu_pressed(id): ## Load the appropriate level based on the selection that has been made Log.pr(id) match id: 1: # Load level 1 SceneMgr.load_scene("LEVEL1") #get_tree().change_scene_to_file("res://levels/level_1.tscn") 2: # Load level 2 SceneMgr.load_scene("LEVEL2") 3: # Load level 3 SceneMgr.load_scene("LEVEL3") func on_high_scores_pressed(): ## Load the high scores screen Log.pr("High scores button pressed") pass func on_exit_pressed(): # Quit the game get_tree().quit()