class_name DirectorDrone extends Drone @onready var label : Label = get_node("Label") @export var visit_order : int = 0 : get: return visit_order set(value): visit_order = value update_label_value() func update_label_value() -> void: $Label.text = str(visit_order) func _on_click_detection_mouse_entered() -> void: if GameState.placing_drone == false: Log.pr("Mouse entered the director drone!") label.visible = true CursorMgr.edit() func _on_click_detection_mouse_exited() -> void: if GameState.placing_drone == false: Log.pr("Mouse exited the director drone!") label.visible = false CursorMgr.reset_cursor() func _on_click_detection_input_event(_viewport:Node, event:InputEvent, _shape_idx:int) -> void: if GameState.placing_drone == false: if (event is InputEventMouseButton && event.button_index == MOUSE_BUTTON_RIGHT && event.pressed): CursorMgr.reset_cursor() queue_free() get_parent().get_parent().update_director_drone_list()