pollen-not-included/addons/gdUnit4/test/GdUnitTestResourceLoader.gd
2024-05-02 09:36:31 +01:00

77 lines
2.8 KiB
GDScript

class_name GdUnitTestResourceLoader
extends RefCounted
const GdUnitTools := preload("res://addons/gdUnit4/src/core/GdUnitTools.gd")
enum {
GD_SUITE,
CS_SUITE
}
static func load_test_suite(resource_path :String, script_type = GD_SUITE) -> Node:
match script_type:
GD_SUITE:
return load_test_suite_gd(resource_path)
CS_SUITE:
return load_test_suite_cs(resource_path)
assert("type '%s' is not implemented" % script_type)
return null
static func load_test_suite_gd(resource_path :String) -> GdUnitTestSuite:
var script := load_gd_script(resource_path)
var test_suite :GdUnitTestSuite = script.new()
test_suite.set_name(resource_path.get_file().replace(".resource", "").replace(".gd", ""))
# complete test suite wiht parsed test cases
var suite_scanner := GdUnitTestSuiteScanner.new()
var test_case_names := suite_scanner._extract_test_case_names(script)
# add test cases to test suite and parse test case line nummber
suite_scanner._parse_and_add_test_cases(test_suite, script, test_case_names)
return test_suite
static func load_test_suite_cs(resource_path :String) -> Node:
if not GdUnit4CSharpApiLoader.is_mono_supported():
return null
var script = ClassDB.instantiate("CSharpScript")
script.source_code = GdUnitFileAccess.resource_as_string(resource_path)
script.resource_path = resource_path
script.reload()
return null
static func load_cs_script(resource_path :String, debug_write := false) -> Script:
if not GdUnit4CSharpApiLoader.is_mono_supported():
return null
var script = ClassDB.instantiate("CSharpScript")
script.source_code = GdUnitFileAccess.resource_as_string(resource_path)
script.resource_path = GdUnitFileAccess.create_temp_dir("test") + "/%s" % resource_path.get_file().replace(".resource", ".cs")
if debug_write:
print_debug("save resource:", script.resource_path)
DirAccess.remove_absolute(script.resource_path)
var err := ResourceSaver.save(script, script.resource_path)
if err != OK:
print_debug("Can't save debug resource", script.resource_path, "Error:", error_string(err))
script.take_over_path(script.resource_path)
else:
script.take_over_path(resource_path)
script.reload()
return script
static func load_gd_script(resource_path :String, debug_write := false) -> GDScript:
var script := GDScript.new()
script.source_code = GdUnitFileAccess.resource_as_string(resource_path)
script.resource_path = GdUnitFileAccess.create_temp_dir("test") + "/%s" % resource_path.get_file().replace(".resource", ".gd")
if debug_write:
print_debug("save resource:", script.resource_path)
DirAccess.remove_absolute(script.resource_path)
var err := ResourceSaver.save(script, script.resource_path)
if err != OK:
print_debug("Can't save debug resource", script.resource_path, "Error:", error_string(err))
script.take_over_path(script.resource_path)
else:
script.take_over_path(resource_path)
script.reload()
return script