pollen-not-included/ui/scripts/level_complete_component.gd
2024-05-05 16:04:07 +01:00

11 lines
270 B
GDScript

extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
if GameState.level_complete == true:
visible = true