24 lines
692 B
GDScript
24 lines
692 B
GDScript
extends Node2D
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@export var parent_sprite : Sprite2D = null
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@export var drop_shadow_distance : int = 10
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var drop_shadow_sprite = null
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func _ready():
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if parent_sprite is Sprite2D:
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drop_shadow()
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pass
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func drop_shadow():
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drop_shadow_sprite = parent_sprite.duplicate()
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drop_shadow_sprite.scale = Vector2(1.1, 1.1)
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drop_shadow_sprite.set_modulate(Color(0, 0, 0, 0.1))
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drop_shadow_sprite.set_position(Vector2(drop_shadow_distance, drop_shadow_distance))
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#drop_shadow_sprite.global_position = parent_sprite.global_position + Vector2(drop_shadow_distance, drop_shadow_distance)
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drop_shadow_sprite.show_behind_parent = true
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parent_sprite.add_child.call_deferred(drop_shadow_sprite)
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