47 lines
1.1 KiB
GDScript
47 lines
1.1 KiB
GDScript
extends Level
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class_name MainMenu
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@onready var level_select = get_node("%MenuButton")
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@onready var high_scores = get_node("%HighScores")
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@onready var exit_button = get_node("%ExitGame")
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func _ready():
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level_select.get_popup().id_pressed.connect(_on_item_menu_pressed)
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high_scores.connect("pressed", Callable(self, "on_high_scores_pressed"))
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exit_button.connect("pressed", Callable(self, "on_exit_pressed"))
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update_game_state()
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func _on_item_menu_pressed(id):
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## Load the appropriate level based on the selection that has been made
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Log.pr(id)
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match id:
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1:
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# Load level 1
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SceneMgr.load_scene("LEVEL1")
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2:
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# Load level 2
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SceneMgr.load_scene("LEVEL2")
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3:
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# Load level 3
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SceneMgr.load_scene("LEVEL3")
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4:
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# Load level 4
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SceneMgr.load_scene("LEVEL4")
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5:
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# Load level 5
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SceneMgr.load_scene("LEVEL5")
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6:
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# Load level 6
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SceneMgr.load_scene("LEVEL6")
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func on_high_scores_pressed():
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## Load the high scores screen
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Log.pr("High scores button pressed")
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SceneMgr.load_scene("HIGHSCORES")
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pass
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func on_exit_pressed():
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# Quit the game
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get_tree().quit()
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