46 lines
1.5 KiB
GDScript
46 lines
1.5 KiB
GDScript
## An assertion tool to verify for Godot runtime errors like assert() and push notifications like push_error().
|
|
class_name GdUnitGodotErrorAssert
|
|
extends GdUnitAssert
|
|
|
|
|
|
## Verifies if the executed code runs without any runtime errors
|
|
## Usage:
|
|
## [codeblock]
|
|
## await assert_error(<callable>).is_success()
|
|
## [/codeblock]
|
|
func is_success() -> GdUnitGodotErrorAssert:
|
|
await Engine.get_main_loop().process_frame
|
|
return self
|
|
|
|
|
|
## Verifies if the executed code runs into a runtime error
|
|
## Usage:
|
|
## [codeblock]
|
|
## await assert_error(<callable>).is_runtime_error(<expected error message>)
|
|
## [/codeblock]
|
|
@warning_ignore("unused_parameter")
|
|
func is_runtime_error(expected_error :String) -> GdUnitGodotErrorAssert:
|
|
await Engine.get_main_loop().process_frame
|
|
return self
|
|
|
|
|
|
## Verifies if the executed code has a push_warning() used
|
|
## Usage:
|
|
## [codeblock]
|
|
## await assert_error(<callable>).is_push_warning(<expected push warning message>)
|
|
## [/codeblock]
|
|
@warning_ignore("unused_parameter")
|
|
func is_push_warning(expected_warning :String) -> GdUnitGodotErrorAssert:
|
|
await Engine.get_main_loop().process_frame
|
|
return self
|
|
|
|
|
|
## Verifies if the executed code has a push_error() used
|
|
## Usage:
|
|
## [codeblock]
|
|
## await assert_error(<callable>).is_push_error(<expected push error message>)
|
|
## [/codeblock]
|
|
@warning_ignore("unused_parameter")
|
|
func is_push_error(expected_error :String) -> GdUnitGodotErrorAssert:
|
|
await Engine.get_main_loop().process_frame
|
|
return self
|