pollen-not-included/addons/gdUnit4/src/GdUnitGodotErrorAssert.gd
2024-05-02 09:36:31 +01:00

46 lines
1.5 KiB
GDScript

## An assertion tool to verify for Godot runtime errors like assert() and push notifications like push_error().
class_name GdUnitGodotErrorAssert
extends GdUnitAssert
## Verifies if the executed code runs without any runtime errors
## Usage:
## [codeblock]
## await assert_error(<callable>).is_success()
## [/codeblock]
func is_success() -> GdUnitGodotErrorAssert:
await Engine.get_main_loop().process_frame
return self
## Verifies if the executed code runs into a runtime error
## Usage:
## [codeblock]
## await assert_error(<callable>).is_runtime_error(<expected error message>)
## [/codeblock]
@warning_ignore("unused_parameter")
func is_runtime_error(expected_error :String) -> GdUnitGodotErrorAssert:
await Engine.get_main_loop().process_frame
return self
## Verifies if the executed code has a push_warning() used
## Usage:
## [codeblock]
## await assert_error(<callable>).is_push_warning(<expected push warning message>)
## [/codeblock]
@warning_ignore("unused_parameter")
func is_push_warning(expected_warning :String) -> GdUnitGodotErrorAssert:
await Engine.get_main_loop().process_frame
return self
## Verifies if the executed code has a push_error() used
## Usage:
## [codeblock]
## await assert_error(<callable>).is_push_error(<expected push error message>)
## [/codeblock]
@warning_ignore("unused_parameter")
func is_push_error(expected_error :String) -> GdUnitGodotErrorAssert:
await Engine.get_main_loop().process_frame
return self