pollen-not-included/levels/scripts/level.gd

15 lines
612 B
GDScript

class_name Level extends Node
@onready var rules = get_node("RulesComponent") as RulesComponent
@onready var bee_spawner = get_node("BeeSpawner") as BeeSpawner
@onready var ui_controls = get_node("UiComponent") as UIComponent
func _ready():
update_game_state()
func update_game_state():
GameState.required_nectar = rules.game_rules.nectar_required
GameState.level_par = rules.game_rules.level_par
ui_controls.update_level_text("Level : " + str(rules.game_rules.level_number))
ui_controls.update_par_text("Par : " + str(rules.game_rules.level_par))
bee_spawner.max_bees = rules.game_rules.bees_available