17 lines
728 B
GDScript
17 lines
728 B
GDScript
class_name Level extends Node
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@onready var rules = get_node("RulesComponent") as RulesComponent
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@onready var bee_spawner = get_node("BeeSpawner") as BeeSpawner
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@onready var ui_controls = get_node("UiComponent") as UIComponent
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func _ready():
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update_game_state()
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func update_game_state():
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GameState.required_nectar = rules.game_rules.nectar_required
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GameState.level_par = rules.game_rules.level_par
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GameState.level_number = rules.game_rules.level_number
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GameState.bees_available = rules.game_rules.bees_available
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ui_controls.update_level_text("Level : " + str(rules.game_rules.level_number))
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ui_controls.update_par_text("Par : " + str(rules.game_rules.level_par))
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bee_spawner.max_bees = rules.game_rules.bees_available
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