pollen-not-included/scenes/scripts/dog.gd

56 lines
1.3 KiB
GDScript

extends Node2D
class_name Dog
@onready var death_box = $DeathBox
@onready var outline = $AreaHighlight
var acquired_target : Bee = null
var target_timer : float = 0.0
@export var distracted : bool = false
func _ready():
death_box.connect("body_entered", Callable(self, "_on_body_entered"))
death_box.connect("body_exited", Callable(self, "_on_body_exited"))
func _process(delta):
if acquired_target:
target_timer += delta
# Look at the target
rotation = lerp_angle(rotation, rotation + get_angle_to(acquired_target.global_position), 0.5)
if target_timer > 3.0:
# Kill the target!
acquired_target.die()
acquired_target = null
target_timer = 0.0
return
func show_outline():
outline.visible = true
func hide_outline():
outline.visible = false
func _on_body_entered(area):
if area.is_in_group("bee") and distracted == false:
if !acquired_target:
Log.pr("Acquired target")
target_timer = 0.0
acquired_target = area
if area.is_in_group("distractor"):
Log.pr("Distracted")
acquired_target = null
distracted = true
func _on_body_exited(area):
if area == acquired_target:
Log.pr("Lost target")
acquired_target = null
target_timer = 0.0
if area.is_in_group("distractor"):
Log.pr("No longer distracted")
distracted = false