pollen-not-included/scenes/scripts/dog.gd
2024-05-06 11:55:53 +01:00

15 lines
325 B
GDScript

extends Node2D
class_name Dog
@onready var death_box = $DeathBox
var acquired_target : Bee = null
func _ready():
death_box.connect("body_entered", Callable(self, "_on_body_entered"))
func _on_body_entered(area):
if area.is_in_group("bee"):
if !acquired_target:
Log.pr("Acquired target")
acquired_target = area