15 lines
No EOL
336 B
GDScript
15 lines
No EOL
336 B
GDScript
extends Control
|
|
|
|
@onready var main_menu_button = get_node("%MainMenu")
|
|
|
|
func _ready():
|
|
visible = false
|
|
main_menu_button.connect("pressed", Callable(self, "on_main_menu_pressed"))
|
|
|
|
func _process(_delta):
|
|
if GameState.game_over == true:
|
|
visible = true
|
|
|
|
func on_main_menu_pressed():
|
|
GameState.reset()
|
|
SceneMgr.load_scene("MAINMENU") |