pollen-not-included/entities/bee/states/bee_gather.gd
2024-05-03 20:39:41 +01:00

30 lines
694 B
GDScript

extends State
class_name BeeGathering
@export var animator : AnimationPlayer
@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
var time_at_patch : float = 0.0
func enter(_msg := {}):
Log.pr("I am going to attempt to gather some stuff!")
bee.just_gathering = true
#animator.play("Idle")
#if !bee.in_range_of_flowers:
# ## Go home bee, you're drunk
# state_transition.emit(self, "Idle")
func update(_delta : float):
if bee.in_range_of_flowers:
#animator.play("Gathering")
time_at_patch += _delta
if time_at_patch > 5.0:
bee.nectar += 1
state_transition.emit(self, "Idle")
else:
state_transition.emit(self, "Idle")