pollen-not-included/entities/bee/states/bee_sleeping.gd
2024-05-03 20:39:41 +01:00

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397 B
GDScript

extends State
class_name BeeSleeping
@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
var time_at_patch : float = 0.0
func enter(_msg := {}):
Log.pr("BuzzzZZZzzzZZZZzzz (Sleeping)!")
#animator.play("Idle")
func update(_delta : float):
# If there is a dancing bee in range of the hive then
# we have a chance to wake up the bee...
pass