29 lines
667 B
GDScript
29 lines
667 B
GDScript
extends State
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class_name BeeGathering
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@export var animator : AnimationPlayer
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@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
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var time_at_patch : float = 0.0
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func enter(_msg := {}):
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Log.pr("I am going to attempt to gather some stuff!")
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#animator.play("Idle")
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#if !bee.in_range_of_flowers:
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# ## Go home bee, you're drunk
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# state_transition.emit(self, "Idle")
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func update(_delta : float):
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if bee.in_range_of_flowers:
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#animator.play("Gathering")
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time_at_patch += _delta
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if time_at_patch > 5.0:
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bee.nectar += 1
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state_transition.emit(self, "Idle")
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else:
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state_transition.emit(self, "Idle")
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