The update includes improvements to the snail's interactive behavior. Now, when the mouse hovers over a snail that is eating, it changes to a hand cursor. This change enhances user feedback during interaction. Additionally, the sleeping state of the snail has been expanded. The snail now wakes up after a random interval between 15 and 25 seconds. A timer tracks this duration and triggers a state transition to "Eating" once elapsed. A new hand cursor resource was also added to the CursorManager for use in these interactions.
29 lines
662 B
GDScript
29 lines
662 B
GDScript
extends State
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class_name SnailSleeping
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@onready var snail : Snail = get_parent().get_parent() as Snail # I think this is bad but I dont care it works
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var wakes_up_in : float = 0
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var sleep_timer : float = 0
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func enter(_msg : Dictionary = {}) -> void:
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Log.pr("I am a snail asleep...")
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snail.rotation = 0
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CursorMgr.reset_cursor()
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# Decide how many seconds until the snail wakes up again
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wakes_up_in = randf_range(15.0, 25.0)
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sleep_timer = 0
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func exit() -> void:
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pass
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func update(delta : float) -> void:
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sleep_timer += delta
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if sleep_timer > wakes_up_in:
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state_transition.emit(self, "Eating")
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func physics_update(_delta : float) -> void:
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pass
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