pollen-not-included/levels/scripts/level.gd
Dan 2a9e78b52e Refactor: Added explicit typing and void return types
- Introduced explicit typing to variables and functions across multiple scripts for better code clarity.
- Specified 'void' as the return type for functions that do not return a value.
- Removed redundant code in some scripts.
2024-05-15 10:42:16 +01:00

17 lines
788 B
GDScript

class_name Level extends Node
@onready var rules : RulesComponent = get_node("RulesComponent") as RulesComponent
@onready var bee_spawner : BeeSpawner = get_node("BeeSpawner") as BeeSpawner
@onready var ui_controls : UIComponent = get_node("UiComponent") as UIComponent
func _ready() -> void:
update_game_state()
func update_game_state() -> void:
GameState.required_nectar = rules.game_rules.nectar_required
GameState.level_par = rules.game_rules.level_par
GameState.level_number = rules.game_rules.level_number
GameState.bees_available = rules.game_rules.bees_available
ui_controls.update_level_text("Level : " + str(rules.game_rules.level_number))
ui_controls.update_par_text("Par : " + str(rules.game_rules.level_par))
bee_spawner.max_bees = rules.game_rules.bees_available