A little game where you guide some bees through mazes. https://happylittlerobots.itch.io/pollen-not-included
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Dan 7f5d9dc6fc Updated snail entity behavior
The snail entity's default state has been changed from 'Move' to 'Sleep'. Visibility and color modulation of certain sprites have been adjusted. The initial state of the StateMachine node is now set to 'Sleeping' instead of 'Eating'. In the snail sleeping script, the sleep timer update and state transition are now conditional on whether the level has started.
2024-05-16 12:08:02 +01:00
addons Delete GdUnitBuildTool and GdUnitCmdTool scripts. Refactor code structure, remove unused variables, and update function implementations. 2024-05-12 15:32:56 +01:00
components Refactor: Added explicit typing and void return types 2024-05-15 10:42:16 +01:00
entities Updated snail entity behavior 2024-05-16 12:08:02 +01:00
levels Added health bar and snail behavior enhancements 2024-05-15 13:57:31 +01:00
resources Enhanced snail animations and interactions 2024-05-16 12:00:52 +01:00
scenes Added health bar and snail behavior enhancements 2024-05-15 13:57:31 +01:00
ui Refactor: Added explicit typing and void return types 2024-05-15 10:42:16 +01:00
utility Enhanced snail interaction and sleep behavior 2024-05-15 14:47:28 +01:00
.gitattributes Initial project files 2024-05-02 09:29:49 +01:00
.gitignore Update game levels with hidden Game Over components and new entities like Beehive, Dog, and Vegetable Patch. Adjust properties like visibility, position, rotation, scale for better gameplay experience. Add Level 6 with unique elements and rules. 2024-05-12 14:30:48 +01:00
export_presets.cfg Update flower entity to spawn snails based on game state. 2024-05-14 14:51:01 +01:00
icon.svg Initial project files 2024-05-02 09:29:49 +01:00
icon.svg.import Initial project files 2024-05-02 09:29:49 +01:00
project.godot Added health bar and snail behavior enhancements 2024-05-15 13:57:31 +01:00
README.md Initial commit 2024-05-02 09:27:11 +01:00

PollenNotIncluded