A little game where you guide some bees through mazes. https://happylittlerobots.itch.io/pollen-not-included
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Dan 84f07fde20 Updated entity interaction and game state
Significant changes include:
- Disabled input pickability for DeathBox in Dog entity
- Simplified mouse click detection logic in Snail script
- Removed unnecessary conditions and actions from snail eating state
- Adjusted cursor hotspot position for hand cursor in Cursor Manager
- Reset flower nectar level upon game reset
2024-05-16 12:33:24 +01:00
addons Delete GdUnitBuildTool and GdUnitCmdTool scripts. Refactor code structure, remove unused variables, and update function implementations. 2024-05-12 15:32:56 +01:00
components Refactor: Added explicit typing and void return types 2024-05-15 10:42:16 +01:00
entities Updated entity interaction and game state 2024-05-16 12:33:24 +01:00
levels Updated entity interaction and game state 2024-05-16 12:33:24 +01:00
resources Enhanced snail animations and interactions 2024-05-16 12:00:52 +01:00
scenes Added health bar and snail behavior enhancements 2024-05-15 13:57:31 +01:00
ui Refactor: Added explicit typing and void return types 2024-05-15 10:42:16 +01:00
utility Updated entity interaction and game state 2024-05-16 12:33:24 +01:00
.gitattributes Initial project files 2024-05-02 09:29:49 +01:00
.gitignore Update game levels with hidden Game Over components and new entities like Beehive, Dog, and Vegetable Patch. Adjust properties like visibility, position, rotation, scale for better gameplay experience. Add Level 6 with unique elements and rules. 2024-05-12 14:30:48 +01:00
export_presets.cfg Update flower entity to spawn snails based on game state. 2024-05-14 14:51:01 +01:00
icon.svg Initial project files 2024-05-02 09:29:49 +01:00
icon.svg.import Initial project files 2024-05-02 09:29:49 +01:00
project.godot Added health bar and snail behavior enhancements 2024-05-15 13:57:31 +01:00
README.md Initial commit 2024-05-02 09:27:11 +01:00

PollenNotIncluded