18 lines
427 B
GDScript
18 lines
427 B
GDScript
extends Node2D
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class_name Beehive
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var dancer_in_range : bool = false
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func _ready():
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Log.pr("Beehive has joined the party")
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func _on_area_2d_area_entered(area:Area2D):
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Log.pr("Beehive: Area entered", area)
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if area.is_in_group("dancer"):
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dancer_in_range = true
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print("Dancer in range")
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func _on_area_2d_area_exited(area:Area2D):
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if area.is_in_group("dancer"):
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dancer_in_range = false
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print("Dancer out of range")
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