16 lines
No EOL
320 B
GDScript
16 lines
No EOL
320 B
GDScript
class_name GameStateManager extends Node
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var gathered_nectar : int = 0 :
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get:
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return gathered_nectar
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set(value):
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gathered_nectar = value
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@export var required_nectar : int = 200
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func _ready():
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Log.pr("GameStateManager ready")
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func add_nectar():
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gathered_nectar += 1
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Log.pr("Nectar gathered", gathered_nectar) |