pollen-not-included/entities/bee/states/bee_idle.gd
2024-05-03 20:39:41 +01:00

37 lines
869 B
GDScript

extends State
class_name BeeIdle
@export var animator : AnimationPlayer
@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
var idle_time : float = 0.0
func _ready():
Log.pr(bee, bee.nectar)
func enter(_msg := {}):
Log.pr("I sit by idl-bee")
#animator.play("Idle")
pass
func update(delta : float):
idle_time += delta
if idle_time > 2.0:
Log.pr("Been idle for 2 seconds, check for something to do...")
find_something_to_do()
idle_time = 0.0
pass
func find_something_to_do():
if bee.nectar > 0:
## Bee has pollen - head home
Log.pr(bee, "I have nectar, I should return to the hive")
state_transition.emit(self, "Travelling")
else:
## Bee has no pollen - they should move to a flower
Log.pr(bee, "I have no nectar, I should find a flower")
state_transition.emit(self, "Travelling")
pass