17 lines
No EOL
397 B
GDScript
17 lines
No EOL
397 B
GDScript
extends State
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class_name BeeSleeping
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@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
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var time_at_patch : float = 0.0
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func enter(_msg := {}):
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Log.pr("BuzzzZZZzzzZZZZzzz (Sleeping)!")
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#animator.play("Idle")
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func update(_delta : float):
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# If there is a dancing bee in range of the hive then
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# we have a chance to wake up the bee...
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pass |