12 lines
564 B
GDScript
12 lines
564 B
GDScript
class_name Level extends Node
|
|
|
|
@onready var rules = get_node("RulesComponent") as RulesComponent
|
|
@onready var bee_spawner = get_node("BeeSpawner") as BeeSpawner
|
|
@onready var ui_controls = get_node("UiComponent") as UIComponent
|
|
|
|
func _ready():
|
|
GameState.required_nectar = rules.game_rules.nectar_required
|
|
GameState.level_par = rules.game_rules.level_par
|
|
ui_controls.update_level_text("Level : " + str(rules.game_rules.level_number))
|
|
ui_controls.update_par_text("Par : " + str(rules.game_rules.level_par))
|
|
bee_spawner.max_bees = rules.game_rules.bees_available
|