pollen-not-included/utility/game_state.gd

30 lines
563 B
GDScript

class_name GameStateManager extends Node
var level_complete : bool = false
var level_complete_time : float = 0.0
var gathered_nectar : int = 0 :
get:
return gathered_nectar
set(value):
gathered_nectar = value
if gathered_nectar > required_nectar:
game_win()
@export var required_nectar : int = 100
@export var level_par : int = 2
@export var level_text : String = ""
func add_nectar():
gathered_nectar += 1
func game_start():
pass
func game_win():
Log.pr("Game win")
level_complete = true
# get_tree().paused = true
func game_lose():
pass