pollen-not-included/scenes/scripts/bee_spawner.gd
2024-05-04 15:13:59 +01:00

28 lines
618 B
GDScript

extends Node2D
class_name BeeSpawner
var bee = preload("res://entities/Bee.tscn")
@onready var beehive = get_node("../Beehive")
var bee_count = 0
var max_bees = 100
var spawn_interval = 0.5
var spawn_timer = 0.0
func _ready():
Log.pr("Bee Spawner ready")
func spawn_bee():
var bee_instance = bee.instantiate()
add_child(bee_instance)
bee_instance.position = beehive.global_position
func _process(delta):
spawn_timer += delta
if spawn_timer > spawn_interval and bee_count < max_bees and beehive.dancer_in_range:
spawn_bee()
spawn_timer = 0.0
bee_count += 1
Log.pr("Bee count: " + str(bee_count))