- Introduced a health bar for flowers, which updates based on the current GameState values. - Enhanced snail behavior with eating and sleeping states. Snails now have a chance to switch to the sleeping state while eating. - Improved mouse interaction with snails, allowing them to potentially switch to sleep mode when clicked. - Refactored cursor management into its own class for better code organization and readability. - Updated drone placement logic to use the new CursorManager class. - Added functionality for bees to replenish flower nectar levels after a certain number of deposits.
33 lines
1.3 KiB
Text
33 lines
1.3 KiB
Text
[gd_scene load_steps=6 format=3 uid="uid://bnwvtlsvxjmel"]
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[ext_resource type="Script" path="res://entities/scripts/snail.gd" id="1_lkvd1"]
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[ext_resource type="Script" path="res://entities/scripts/finite_state_machine.gd" id="1_tejvt"]
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[ext_resource type="Script" path="res://entities/snail/states/snail_sleeping.gd" id="3_wnrnl"]
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[ext_resource type="Script" path="res://entities/snail/states/snail_eating.gd" id="4_1abwi"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_2whjo"]
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radius = 42.0476
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[node name="Snail" type="CharacterBody2D"]
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collision_layer = 8
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collision_mask = 8
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input_pickable = true
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script = ExtResource("1_lkvd1")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="Polygon2D" type="Polygon2D" parent="."]
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polygon = PackedVector2Array(-8, -8, -5, -1, 10, 5, -7, 9, -25, 8, -28, -5, -20, -11)
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("initial_state")]
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script = ExtResource("1_tejvt")
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initial_state = NodePath("Eating")
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[node name="Sleeping" type="Node" parent="StateMachine"]
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script = ExtResource("3_wnrnl")
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[node name="Eating" type="Node" parent="StateMachine"]
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script = ExtResource("4_1abwi")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_2whjo")
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