- Introduced a health bar for flowers, which updates based on the current GameState values. - Enhanced snail behavior with eating and sleeping states. Snails now have a chance to switch to the sleeping state while eating. - Improved mouse interaction with snails, allowing them to potentially switch to sleep mode when clicked. - Refactored cursor management into its own class for better code organization and readability. - Updated drone placement logic to use the new CursorManager class. - Added functionality for bees to replenish flower nectar levels after a certain number of deposits. |
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|---|---|---|
| .. | ||
| bee.gd | ||
| bee_hit_box.gd | ||
| beehive.gd | ||
| collector_drone.gd | ||
| dancer_drone.gd | ||
| director_drone.gd | ||
| distractor_drone.gd | ||
| drone.gd | ||
| finite_state_machine.gd | ||
| flowers.gd | ||
| snail.gd | ||
| state.gd | ||
| vegetable_patch.gd | ||