; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="Randomgeon"
run/main_scene="uid://cfkusqucsap26"
config/features=PackedStringArray("4.4", "Forward Plus")

[autoload]

CoordUtil="*res://utility/CoordUtility.gd"
RNG="*res://utility/RngUtility.gd"
Global="*res://utility/Globals.gd"
SceneSelector="*res://utility/SceneSelector.gd"
MapBuilder="*res://utility/MapBuilder.gd"
DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
ModLib="*res://utility/ModifierLibrary.gd"

[display]

window/size/resizable=false
window/stretch/mode="viewport"
window/stretch/scale_mode="integer"

[editor_plugins]

enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/log/plugin.cfg")

[file_customization]

folder_colors={
"res://UI/": "green",
"res://combat/": "red",
"res://combat/modifiers/": "green",
"res://combat/weapons/": "red",
"res://utility/": "purple"
}

[gui]

theme/custom="uid://ddgipwj5yd0vw"

[input]

move_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
fire={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(115, 24),"global_position":Vector2(129, 97),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
debug_menu={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}

[layer_names]

2d_physics/layer_1="Player"
2d_physics/layer_2="Water"
2d_physics/layer_3="Objects"
2d_physics/layer_4="Enemies"
2d_physics/layer_5="Projectiles"

[rendering]

environment/defaults/default_clear_color=Color(0, 0, 0, 1)
