Sets up initial project structure
Initializes the project with core files including: - Editor configuration (.editorconfig, .gitattributes, .gitignore, .vscode/settings.json) - Log.gd addon for enhanced debugging - Loggie addon for advanced logging - Project assets folder
This commit is contained in:
parent
f8140c83ff
commit
02b3be35b0
144 changed files with 7399 additions and 0 deletions
286
addons/loggie/loggie.gd
Normal file
286
addons/loggie/loggie.gd
Normal file
|
|
@ -0,0 +1,286 @@
|
|||
@tool
|
||||
|
||||
## Loggie is a basic logging utility for those who need common minor improvements and helpers around the basic [method print], [method print_rich]
|
||||
## and other default Godot printing functions. Loggie creates instances of [LoggieMsg], which are a wrapper around a string that needs to manipulated,
|
||||
## then uses them to properly format, arrange and present them in the console and .log files. Loggie uses the default Godot logging mechanism under the hood.
|
||||
extends Node
|
||||
|
||||
## The current version of Loggie.
|
||||
## Needs to be updated manually when changing the version.
|
||||
var version : LoggieVersion = LoggieVersion.new(2,0)
|
||||
|
||||
## Emitted any time Loggie attempts to log a message.
|
||||
## Useful for capturing the messages that pass through Loggie.
|
||||
## [br][param msg] is the message Loggie attempted to log (before any preprocessing).
|
||||
## [br][param preprocessed_content] is what the string content of that message contained after the preprocessing step,
|
||||
## which is what ultimately gets logged.
|
||||
## [br][param result] describes the final result of the attempt to log that message.
|
||||
signal log_attempted(msg : LoggieMsg, preprocessed_content : String, result : LoggieEnums.LogAttemptResult)
|
||||
|
||||
## A reference to the settings of this Loggie. Read more about [LoggieSettings].
|
||||
var settings : LoggieSettings
|
||||
|
||||
## Holds a mapping between all registered domains (string keys) and bool values representing whether
|
||||
## those domains are currently enabled. Enable domains with [method set_domain_enabled].
|
||||
## You can then place [LoggieMsg] messages into a domain by calling [method LoggieMsg.domain].
|
||||
## Messages belonging to a disabled domain will never be outputted.
|
||||
var domains : Dictionary = {}
|
||||
|
||||
## Holds a mapping between script paths and the names of the classes defined in those scripts.
|
||||
var class_names : Dictionary = {}
|
||||
|
||||
## Holds a mapping between channel IDs (string) and the
|
||||
## [LoggieMsgChannel] objects those IDs are representing.
|
||||
var available_channels = {}
|
||||
|
||||
## Stores a reference to a [LoggieVersionManager] that will be used to manage the
|
||||
## version of this instance.
|
||||
var version_manager : LoggieVersionManager = LoggieVersionManager.new()
|
||||
|
||||
func _init() -> void:
|
||||
# Connect the version manager to this logger.
|
||||
version_manager.connect_logger(self)
|
||||
|
||||
# Load and initialize the settings.
|
||||
var uses_original_settings_file = true
|
||||
var default_settings_path = get_script().get_path().get_base_dir().path_join("loggie_settings.gd")
|
||||
var custom_settings_path = get_script().get_path().get_base_dir().path_join("custom_settings.gd")
|
||||
|
||||
if self.settings == null:
|
||||
if custom_settings_path != null and custom_settings_path != "" and ResourceLoader.exists(custom_settings_path):
|
||||
var loaded_successfully = load_settings_from_path(custom_settings_path)
|
||||
if loaded_successfully:
|
||||
uses_original_settings_file = false
|
||||
|
||||
if uses_original_settings_file:
|
||||
var _settings = ResourceLoader.load(default_settings_path)
|
||||
if _settings != null:
|
||||
self.settings = _settings.new()
|
||||
self.settings.load()
|
||||
else:
|
||||
push_error("Loggie loaded neither a custom nor a default settings file. This will break the plugin. Make sure that a valid loggie_settings.gd is in the same directory where loggie.gd is.")
|
||||
return
|
||||
|
||||
# Enforce certain settings if configured to do so.
|
||||
if self.settings.enforce_optimal_settings_in_release_build == true and is_in_production():
|
||||
self.settings.msg_format_mode = LoggieEnums.MsgFormatMode.PLAIN
|
||||
self.settings.box_characters_mode = LoggieEnums.BoxCharactersMode.COMPATIBLE
|
||||
|
||||
# Set the default custom string converter.
|
||||
self.settings.custom_string_converter = LoggieTools.convert_to_string
|
||||
|
||||
# Install all the built-in channels.
|
||||
var terminal_channel : TerminalLoggieMsgChannel = load("res://addons/loggie/channels/terminal.gd").new()
|
||||
terminal_channel.preprocess_flags = self.settings.preprocess_flags_terminal_channel
|
||||
add_channel(terminal_channel)
|
||||
var discord_channel : DiscordLoggieMsgChannel = load("res://addons/loggie/channels/discord.gd").new()
|
||||
discord_channel.preprocess_flags = self.settings.preprocess_flags_discord_channel
|
||||
add_channel(discord_channel)
|
||||
var slack_channel : SlackLoggieMsgChannel = load("res://addons/loggie/channels/slack.gd").new()
|
||||
slack_channel.preprocess_flags = self.settings.preprocess_flags_slack_channel
|
||||
add_channel(slack_channel)
|
||||
|
||||
# Already cache the name of the singleton found at loggie's script path.
|
||||
class_names[self.get_script().resource_path] = LoggieSettings.loggie_singleton_name
|
||||
|
||||
# Prepopulate class data from ProjectSettings to avoid needing to read files.
|
||||
if OS.has_feature("debug"):
|
||||
for class_data: Dictionary in ProjectSettings.get_global_class_list():
|
||||
class_names[class_data.path] = class_data.class
|
||||
|
||||
for autoload_setting: String in ProjectSettings.get_property_list().map(func(prop): return prop.name).filter(func(prop): return prop.begins_with("autoload/") and ProjectSettings.has_setting(prop)):
|
||||
var autoload_class: String = autoload_setting.trim_prefix("autoload/")
|
||||
var class_path: String = ProjectSettings.get_setting(autoload_setting)
|
||||
class_path = class_path.trim_prefix("*")
|
||||
if not class_names.has(class_path):
|
||||
class_names[class_path] = autoload_class
|
||||
|
||||
# And don't proceed further if we're in Editor mode, since we don't need to show loggie boot messages in that case.
|
||||
if Engine.is_editor_hint():
|
||||
return
|
||||
|
||||
# Print the Loggie boot messages.
|
||||
if self.settings.show_loggie_specs != LoggieEnums.ShowLoggieSpecsMode.DISABLED:
|
||||
msg("👀 Loggie {version}{isproxy} booted.".format({
|
||||
"version" : self.version_manager.version,
|
||||
"isproxy" : " (proxy for {original})".format({"original": self.version_manager.version.proxy_for}) if self.version_manager.version.proxy_for != null else ""
|
||||
})).color(Color.ORANGE).header().nl().info()
|
||||
var loggie_specs_msg = LoggieSystemSpecsMsg.new().use_logger(self)
|
||||
loggie_specs_msg.add(msg("|\t Using Custom Settings File: ").bold(), !uses_original_settings_file).nl().add("|\t ").hseparator(35).nl()
|
||||
|
||||
match self.settings.show_loggie_specs:
|
||||
LoggieEnums.ShowLoggieSpecsMode.ESSENTIAL:
|
||||
loggie_specs_msg.embed_essential_logger_specs()
|
||||
LoggieEnums.ShowLoggieSpecsMode.ADVANCED:
|
||||
loggie_specs_msg.embed_advanced_logger_specs()
|
||||
|
||||
loggie_specs_msg.preprocessed(false).info()
|
||||
|
||||
if self.settings.show_system_specs:
|
||||
var system_specs_msg = LoggieSystemSpecsMsg.new().use_logger(self)
|
||||
system_specs_msg.embed_specs().preprocessed(false).info()
|
||||
|
||||
## Attempts to instantiate and use a LoggieSettings object from the script at the given [param path].
|
||||
## Returns true if successful, otherwise false and prints an error.
|
||||
func load_settings_from_path(path : String) -> bool:
|
||||
var settings_resource = ResourceLoader.load(path)
|
||||
var settings_instance
|
||||
|
||||
if settings_resource != null:
|
||||
settings_instance = settings_resource.new()
|
||||
|
||||
if (settings_instance is LoggieSettings):
|
||||
self.settings = settings_instance
|
||||
self.settings.load()
|
||||
return true
|
||||
else:
|
||||
push_error("Unable to instantiate a LoggieSettings object from the script at path {path}. Check that loggie.gd -> custom_settings_path is pointing to a valid .gd script that contains the class definition of a class that either extends LoggieSettings, or is LoggieSettings.".format({"path": path}))
|
||||
return false
|
||||
|
||||
## Checks if Loggie is running in production (release) mode of the game.
|
||||
## While it is, every [LoggieMsg] will have plain output.
|
||||
## Uses a sensible default check for most projects, but
|
||||
## you can rewrite this function to your needs if necessary.
|
||||
## TODO: Port this out of Loggie into LoggieSettings so users can override it easier.
|
||||
func is_in_production() -> bool:
|
||||
return OS.has_feature("release")
|
||||
|
||||
## Returns a custom list of channels that messages from the given [param domain_name] will be sent to.
|
||||
## This list can be set through the [method set_domain_enabled] method.
|
||||
## If the list is empty, default channels will be used.
|
||||
func get_domain_custom_target_channels(domain_name : String) -> Array:
|
||||
if domains.has(domain_name):
|
||||
return domains[domain_name].custom_target_channels
|
||||
return []
|
||||
|
||||
## Sets whether the domain with the given name is enabled.
|
||||
## If [param custom_target_channels] is provided, it will be used as the list of channels that messages from the given domain will be sent to.
|
||||
## It can be provided as a string (if only one channel is used), or an array of strings (if multiple channels are used).
|
||||
## Otherwise, the default channels will be used.
|
||||
func set_domain_enabled(domain_name : String, enabled : bool, custom_target_channels : Variant = []) -> void:
|
||||
var pruned_target_channels = []
|
||||
|
||||
if custom_target_channels is String:
|
||||
custom_target_channels = [custom_target_channels]
|
||||
|
||||
# Prune the array to ensure only string content is used.
|
||||
if custom_target_channels is Array:
|
||||
for entry in custom_target_channels:
|
||||
if entry is String or entry is StringName:
|
||||
pruned_target_channels.push_back(entry)
|
||||
else:
|
||||
push_error("Attempt to set a custom target channel for domain {domain_name} with an invalid value: {custom_target_channels}. The value must be a string or an array of strings. Default channels will be used instead.".format({
|
||||
"domain_name": domain_name,
|
||||
"custom_target_channels": custom_target_channels
|
||||
}))
|
||||
|
||||
domains[domain_name] = {"enabled": enabled, "custom_target_channels": pruned_target_channels}
|
||||
|
||||
## Checks whether the domain with the given name is enabled.
|
||||
## The domain name "" (empty string) is the default one for all newly created messages,
|
||||
## and is designed to always be enabled.
|
||||
func is_domain_enabled(domain_name : String) -> bool:
|
||||
if domain_name == "":
|
||||
return true
|
||||
|
||||
if domains.has(domain_name) and domains[domain_name].enabled == true:
|
||||
return true
|
||||
|
||||
return false
|
||||
|
||||
## Returns an available channel with the given ID (if one exists), otherwise null.
|
||||
func get_channel(channel_id : String) -> LoggieMsgChannel:
|
||||
if available_channels.has(channel_id):
|
||||
return available_channels[channel_id]
|
||||
return null
|
||||
|
||||
## Adds a new channel for sending messages to.
|
||||
## Multiple channels with the same ID can not be added, so make sure your ID
|
||||
## does not clash with one of the existing channels' IDs, which are:
|
||||
## [param terminal], [param discord], [param slack].
|
||||
func add_channel(channel : LoggieMsgChannel):
|
||||
if not available_channels.has(channel.ID):
|
||||
available_channels[channel.ID] = channel
|
||||
else:
|
||||
push_error("Attempt to add a channel with ID {ID} failed, a channel with that ID already exists in Loggie.".format({
|
||||
"ID": channel.ID
|
||||
}))
|
||||
|
||||
## Creates a new [LoggieMsg] out of the given [param msg] and extra arguments (by converting them to strings and concatenating them to the msg).
|
||||
## You may continue to modify the [LoggieMsg] with additional functions from that class, then when you are ready to output it, use methods like:
|
||||
## [method LoggieMsg.info], [method LoggieMsg.warn], etc.
|
||||
func msg(message = "", arg1 = null, arg2 = null, arg3 = null, arg4 = null, arg5 = null) -> LoggieMsg:
|
||||
var loggieMsg = LoggieMsg.new(message, arg1, arg2, arg3, arg4, arg5)
|
||||
loggieMsg.use_logger(self)
|
||||
return loggieMsg
|
||||
|
||||
## A shortcut method that instantly creates a [LoggieMsg] with the given arguments and outputs it at the info level.
|
||||
## Can be used when you have no intention of customizing a LoggieMsg in any way using helper methods.
|
||||
## For customization, use [method msg] instead.
|
||||
func info(message = "", arg1 = null, arg2 = null, arg3 = null, arg4 = null, arg5 = null) -> LoggieMsg:
|
||||
return msg(message, arg1, arg2, arg3, arg4, arg5).info()
|
||||
|
||||
## A shortcut method that instantly creates a [LoggieMsg] with the given arguments and outputs it at the warn level.
|
||||
## Can be used when you have no intention of customizing a LoggieMsg in any way using helper methods.
|
||||
## For customization, use [method msg] instead.
|
||||
func warn(message = "", arg1 = null, arg2 = null, arg3 = null, arg4 = null, arg5 = null) -> LoggieMsg:
|
||||
return msg(message, arg1, arg2, arg3, arg4, arg5).warn()
|
||||
|
||||
## A shortcut method that instantly creates a [LoggieMsg] with the given arguments and outputs it at the error level.
|
||||
## Can be used when you have no intention of customizing a LoggieMsg in any way using helper methods.
|
||||
## For customization, use [method msg] instead.
|
||||
func error(message = "", arg1 = null, arg2 = null, arg3 = null, arg4 = null, arg5 = null) -> LoggieMsg:
|
||||
return msg(message, arg1, arg2, arg3, arg4, arg5).error()
|
||||
|
||||
## A shortcut method that instantly creates a [LoggieMsg] with the given arguments and outputs it at the debug level.
|
||||
## Can be used when you have no intention of customizing a LoggieMsg in any way using helper methods.
|
||||
## For customization, use [method msg] instead.
|
||||
func debug(message = "", arg1 = null, arg2 = null, arg3 = null, arg4 = null, arg5 = null) -> LoggieMsg:
|
||||
return msg(message, arg1, arg2, arg3, arg4, arg5).debug()
|
||||
|
||||
## A shortcut method that instantly creates a [LoggieMsg] with the given arguments and outputs it at the notice level.
|
||||
## Can be used when you have no intention of customizing a LoggieMsg in any way using helper methods.
|
||||
## For customization, use [method msg] instead.
|
||||
func notice(message = "", arg1 = null, arg2 = null, arg3 = null, arg4 = null, arg5 = null) -> LoggieMsg:
|
||||
return msg(message, arg1, arg2, arg3, arg4, arg5).notice()
|
||||
|
||||
## Returns the path to the directory from which within this script is running.
|
||||
func get_directory_path() -> String:
|
||||
return get_script().resource_path.get_base_dir()
|
||||
|
||||
## Returns a [LoggieMsg] that comes inserted with stylized content describing the stack trace obtained via [method get_stack].
|
||||
## This function only works in debug builds, and on the main thread, because it uses [method get_stack].
|
||||
## Read more about why in that function's documentation.
|
||||
func stack() -> LoggieMsg:
|
||||
if !OS.has_feature("debug"):
|
||||
return msg()
|
||||
|
||||
const FALLBACK_TXT_TO_FORMAT = "{index}: {fn_name}:{line} (in {source_path})"
|
||||
var stack = get_stack()
|
||||
var stack_msg = msg()
|
||||
|
||||
var text_to_format = settings.format_stacktrace_entry if is_instance_valid(settings) else FALLBACK_TXT_TO_FORMAT
|
||||
|
||||
stack.reverse()
|
||||
|
||||
for index in stack.size():
|
||||
var file_name = stack[index].source.get_file().get_basename()
|
||||
|
||||
if settings.skipped_filenames_in_stack_trace.has(file_name):
|
||||
continue
|
||||
|
||||
var entry_msg = LoggieMsg.new()
|
||||
entry_msg.add(text_to_format.format({
|
||||
"index": index,
|
||||
"source_path": stack[index].source,
|
||||
"fn_name": stack[index].function,
|
||||
"line": stack[index].line
|
||||
}))
|
||||
|
||||
if index == 0 or index < stack.size():
|
||||
entry_msg.prefix("\n ")
|
||||
entry_msg.endseg()
|
||||
|
||||
stack_msg.add(entry_msg)
|
||||
|
||||
return stack_msg
|
||||
Loading…
Add table
Add a link
Reference in a new issue