Implements modifier system for weapons
Adds a modifier system allowing dynamic modification of weapon stats and behavior. This includes: - Creating ModifierLibrary to manage available modifiers. - Adds ModifierManager to handle equipping and unequipping modifiers - Adds a new RangedWeaponComponent to handle firing projectiles and managing modifiers. - Introduces a DebugUI for in-game modifier management. - Introduces an "Unlimited Power" modifier that changes the projectile scene. - Modifies stats components to work with the new modifier system. This system allows for more flexible and customizable weapon functionality.
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parent
9f66ab0a73
commit
70839387ca
22 changed files with 432 additions and 40 deletions
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@ -22,6 +22,7 @@ Global="*res://utility/Globals.gd"
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SceneSelector="*res://utility/SceneSelector.gd"
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MapBuilder="*res://utility/MapBuilder.gd"
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DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
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ModLib="*res://utility/ModifierLibrary.gd"
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[display]
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@ -36,11 +37,17 @@ enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/lo
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[file_customization]
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folder_colors={
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"res://UI/": "green",
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"res://combat/": "red",
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"res://combat/modifiers/": "green",
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"res://combat/weapons/": "red"
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"res://combat/weapons/": "red",
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"res://utility/": "purple"
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}
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[gui]
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theme/custom="uid://ddgipwj5yd0vw"
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[input]
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move_up={
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@ -68,6 +75,11 @@ fire={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(115, 24),"global_position":Vector2(129, 97),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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debug_menu={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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