Adding loads of icons and starting refactor of weapons and mods

This commit is contained in:
Dan Baker 2025-05-07 08:57:34 +01:00
parent 1a959fbc0c
commit f97521decc
4411 changed files with 74792 additions and 42 deletions

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[gd_scene load_steps=2 format=3 uid="uid://dxk87qi05ffqy"]
[ext_resource type="Script" uid="uid://cwtajnv8go4a" path="res://combat/modifiers/_scripts/modifier_manager.gd" id="1_jn4l3"]
[node name="ModifierManager" type="Node2D"]
script = ExtResource("1_jn4l3")

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@icon("res://assets/editor/64x64/fc1098.png")
extends Node2D
class_name ModifierManagerTwo
func _init() -> void:
Log.pr("ModifierManagerTwo initialized")

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uid://cwtajnv8go4a