Adding loads of icons and starting refactor of weapons and mods

This commit is contained in:
Dan Baker 2025-05-07 08:57:34 +01:00
parent 1a959fbc0c
commit f97521decc
4411 changed files with 74792 additions and 42 deletions

View file

@ -0,0 +1,18 @@
@icon("res://assets/editor/64x64/fc728.png")
extends WeaponComponent
class_name MeleeWeaponComponent
var stats = {
"piercing": 3,
}
var combined_stats = {}
func _init() -> void:
Log.pr("MeleeWeaponComponent initialized")
super._init()
# Combine the base stats with the stats from the parent class
combined_stats = base_stats.duplicate()
combined_stats.merge(stats)
Log.pr("Combined stats: ", combined_stats)