Adding loads of icons and starting refactor of weapons and mods

This commit is contained in:
Dan Baker 2025-05-07 08:57:34 +01:00
parent 1a959fbc0c
commit f97521decc
4411 changed files with 74792 additions and 42 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=83 format=3 uid="uid://bo5aw2cad3akl"]
[gd_scene load_steps=85 format=3 uid="uid://bo5aw2cad3akl"]
[ext_resource type="Script" uid="uid://bq038uo4cm6nv" path="res://player/scripts/player.gd" id="1_oul6g"]
[ext_resource type="Texture2D" uid="uid://dqgq2c1h6yk3k" path="res://assets/sprites/characters/pink/Pink_Monster_Attack1_4.png" id="2_yllr7"]
@ -14,6 +14,8 @@
[ext_resource type="Texture2D" uid="uid://efnfh4mf0ia2" path="res://assets/sprites/characters/pink/Pink_Monster_Walk_6.png" id="12_s7qer"]
[ext_resource type="Texture2D" uid="uid://cyfq0x0h2qeof" path="res://assets/sprites/characters/pink/Pink_Monster_Walk+Attack_6.png" id="13_g4c7l"]
[ext_resource type="PackedScene" uid="uid://cgxn1f4p4vik6" path="res://assets/weapons/ranged_weapon.tscn" id="14_kb6p2"]
[ext_resource type="PackedScene" uid="uid://dud7c465danl4" path="res://combat/weapons/RangedWeaponComponent.tscn" id="15_wodsf"]
[ext_resource type="PackedScene" uid="uid://dqful6et42ok8" path="res://combat/weapons/MeleeWeaponComponent.tscn" id="16_32hag"]
[sub_resource type="CircleShape2D" id="CircleShape2D_rkbax"]
@ -542,9 +544,11 @@ animations = [{
"speed": 5.0
}]
[node name="Player" type="CharacterBody2D" groups=["friendly"]]
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("ranged", "melee") groups=["friendly"]]
collision_mask = 14
script = ExtResource("1_oul6g")
ranged = NodePath("RangedWeaponComponent")
melee = NodePath("MeleeWeaponComponent")
[node name="PlayerCollision" type="CollisionShape2D" parent="."]
position = Vector2(0, 7)
@ -560,3 +564,7 @@ frame_progress = 0.749332
zoom = Vector2(2, 2)
[node name="RangedWeapon" parent="." instance=ExtResource("14_kb6p2")]
[node name="RangedWeaponComponent" parent="." instance=ExtResource("15_wodsf")]
[node name="MeleeWeaponComponent" parent="." instance=ExtResource("16_32hag")]