Adding loads of icons and starting refactor of weapons and mods
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4411 changed files with 74792 additions and 42 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=83 format=3 uid="uid://bo5aw2cad3akl"]
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[gd_scene load_steps=85 format=3 uid="uid://bo5aw2cad3akl"]
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[ext_resource type="Script" uid="uid://bq038uo4cm6nv" path="res://player/scripts/player.gd" id="1_oul6g"]
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[ext_resource type="Texture2D" uid="uid://dqgq2c1h6yk3k" path="res://assets/sprites/characters/pink/Pink_Monster_Attack1_4.png" id="2_yllr7"]
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@ -14,6 +14,8 @@
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[ext_resource type="Texture2D" uid="uid://efnfh4mf0ia2" path="res://assets/sprites/characters/pink/Pink_Monster_Walk_6.png" id="12_s7qer"]
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[ext_resource type="Texture2D" uid="uid://cyfq0x0h2qeof" path="res://assets/sprites/characters/pink/Pink_Monster_Walk+Attack_6.png" id="13_g4c7l"]
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[ext_resource type="PackedScene" uid="uid://cgxn1f4p4vik6" path="res://assets/weapons/ranged_weapon.tscn" id="14_kb6p2"]
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[ext_resource type="PackedScene" uid="uid://dud7c465danl4" path="res://combat/weapons/RangedWeaponComponent.tscn" id="15_wodsf"]
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[ext_resource type="PackedScene" uid="uid://dqful6et42ok8" path="res://combat/weapons/MeleeWeaponComponent.tscn" id="16_32hag"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_rkbax"]
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@ -542,9 +544,11 @@ animations = [{
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"speed": 5.0
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}]
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[node name="Player" type="CharacterBody2D" groups=["friendly"]]
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("ranged", "melee") groups=["friendly"]]
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collision_mask = 14
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script = ExtResource("1_oul6g")
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ranged = NodePath("RangedWeaponComponent")
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melee = NodePath("MeleeWeaponComponent")
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[node name="PlayerCollision" type="CollisionShape2D" parent="."]
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position = Vector2(0, 7)
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@ -560,3 +564,7 @@ frame_progress = 0.749332
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zoom = Vector2(2, 2)
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[node name="RangedWeapon" parent="." instance=ExtResource("14_kb6p2")]
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[node name="RangedWeaponComponent" parent="." instance=ExtResource("15_wodsf")]
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[node name="MeleeWeaponComponent" parent="." instance=ExtResource("16_32hag")]
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