Improves projectile handling and modifiers

Refactors projectile spawning to allow for customized spawn locations and stat assignment.

Applies modifiers to projectiles at the time of spawning, enabling dynamic adjustments to projectile behavior.
This commit is contained in:
Dan Baker 2025-05-09 13:42:09 +01:00
parent 70839387ca
commit fac3327c22
6 changed files with 74 additions and 11 deletions

View file

@ -18,7 +18,7 @@ tile_set = ExtResource("2_3nv2f")
tile_set = ExtResource("2_3nv2f")
[node name="Player" parent="." instance=ExtResource("5_3nv2f")]
position = Vector2(20, 20)
position = Vector2(6, 0)
[node name="TestEnemy" parent="." instance=ExtResource("4_raxr4")]
position = Vector2(87, 72)