Adds in-game debug menu addon

Adds an in-game debug menu that displays performance metrics (FPS, frame times) and hardware/software information.

The menu can be toggled using the F3 key (or a custom input binding). It has different display styles, ranging from a compact FPS display to a detailed view with graphs and system information.
This commit is contained in:
Dan Baker 2025-05-04 17:53:46 +01:00
parent 214e0aa5e0
commit ff62d67f54
37 changed files with 1484 additions and 49 deletions

70
enemies/test_enemy.tscn Normal file
View file

@ -0,0 +1,70 @@
[gd_scene load_steps=10 format=3 uid="uid://cait7d0k1kmsq"]
[ext_resource type="Texture2D" uid="uid://gan2vkax8nwy" path="res://assets/sprites/enemies/slimes_blue.png" id="1_lcl3f"]
[sub_resource type="CircleShape2D" id="CircleShape2D_2bghh"]
radius = 14.0357
[sub_resource type="AtlasTexture" id="AtlasTexture_8ifd5"]
atlas = ExtResource("1_lcl3f")
region = Rect2(0, 0, 46, 33)
[sub_resource type="AtlasTexture" id="AtlasTexture_bkvxi"]
atlas = ExtResource("1_lcl3f")
region = Rect2(46, 0, 46, 33)
[sub_resource type="AtlasTexture" id="AtlasTexture_if8y3"]
atlas = ExtResource("1_lcl3f")
region = Rect2(92, 0, 46, 33)
[sub_resource type="AtlasTexture" id="AtlasTexture_evp1i"]
atlas = ExtResource("1_lcl3f")
region = Rect2(138, 0, 46, 33)
[sub_resource type="AtlasTexture" id="AtlasTexture_38q4i"]
atlas = ExtResource("1_lcl3f")
region = Rect2(184, 0, 46, 33)
[sub_resource type="AtlasTexture" id="AtlasTexture_8o875"]
atlas = ExtResource("1_lcl3f")
region = Rect2(230, 0, 46, 33)
[sub_resource type="SpriteFrames" id="SpriteFrames_ciurg"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8ifd5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bkvxi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_if8y3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_evp1i")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_38q4i")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8o875")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}]
[node name="TestEnemy" type="CharacterBody2D" groups=["enemies"]]
collision_layer = 8
collision_mask = 7
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 1)
shape = SubResource("CircleShape2D_2bghh")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_ciurg")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.531099