Adds a modifier and stats system to manage combat-related attributes.
Introduces StatsComponent for storing entity statistics and ModifierManager for applying dynamic modifiers. Recalculates stats based on modifier type and priority.
Updates projectile and weapon components to utilize the new stats system.
Adds a simple map generation system.
The generator creates a path from the bottom row to the top row,
with random horizontal movements and a configurable probability of moving up.
The map is then printed to the console for debugging and visualization.