Adds a modifier system allowing dynamic modification of weapon
stats and behavior. This includes:
- Creating ModifierLibrary to manage available modifiers.
- Adds ModifierManager to handle equipping and unequipping modifiers
- Adds a new RangedWeaponComponent to handle firing projectiles and
managing modifiers.
- Introduces a DebugUI for in-game modifier management.
- Introduces an "Unlimited Power" modifier that changes the projectile scene.
- Modifies stats components to work with the new modifier system.
This system allows for more flexible and customizable weapon
functionality.
Adds a modifier and stats system to manage combat-related attributes.
Introduces StatsComponent for storing entity statistics and ModifierManager for applying dynamic modifiers. Recalculates stats based on modifier type and priority.
Updates projectile and weapon components to utilize the new stats system.
Adds an in-game debug menu that displays performance metrics (FPS, frame times) and hardware/software information.
The menu can be toggled using the F3 key (or a custom input binding). It has different display styles, ranging from a compact FPS display to a detailed view with graphs and system information.