Adds a modifier system allowing dynamic modification of weapon
stats and behavior. This includes:
- Creating ModifierLibrary to manage available modifiers.
- Adds ModifierManager to handle equipping and unequipping modifiers
- Adds a new RangedWeaponComponent to handle firing projectiles and
managing modifiers.
- Introduces a DebugUI for in-game modifier management.
- Introduces an "Unlimited Power" modifier that changes the projectile scene.
- Modifies stats components to work with the new modifier system.
This system allows for more flexible and customizable weapon
functionality.
Refactors the lightning projectile to handle collisions more effectively. It now stops upon hitting an enemy or object, triggers an explosion, and spawns child projectiles from the collision point. The lightning bolt's collision shape is dynamically updated to match the remaining distance to the target or the collision point. Also adds more test enemies to the map for testing purposes.
Implements a lightning projectile with visual effects.
The lightning is created using a series of bolt components that dynamically adjust their shape.
Also refactors the projectile system to use a base class.
Removes unused modifiers from player script.