Moves modifier logic to utilize a central StatsComponent for managing and applying stat modifications.
This change centralizes stat management and simplifies the application of modifiers, enhancing code maintainability and reducing redundancy.
It also moves modifier files to the correct directory.
Adds a modifier and stats system to manage combat-related attributes.
Introduces StatsComponent for storing entity statistics and ModifierManager for applying dynamic modifiers. Recalculates stats based on modifier type and priority.
Updates projectile and weapon components to utilize the new stats system.