; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Randomgeon" run/main_scene="uid://cfkusqucsap26" config/features=PackedStringArray("4.4", "Forward Plus") [autoload] CoordUtil="*res://utility/CoordUtility.gd" RNG="*res://utility/RngUtility.gd" Global="*res://utility/Globals.gd" SceneSelector="*res://utility/SceneSelector.gd" MapBuilder="*res://utility/MapBuilder.gd" DebugMenu="*res://addons/debug_menu/debug_menu.tscn" [display] window/size/resizable=false window/stretch/mode="viewport" window/stretch/scale_mode="integer" [editor_plugins] enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/log/plugin.cfg") [input] move_up={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) ] } move_down={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } move_left={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) ] } move_right={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) ] } fire={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(115, 24),"global_position":Vector2(129, 97),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Player" 2d_physics/layer_2="Water" 2d_physics/layer_3="Objects" 2d_physics/layer_4="Enemies" 2d_physics/layer_5="Projectiles" [rendering] environment/defaults/default_clear_color=Color(0, 0, 0, 1)