extends Node2D class_name FreeCameraComponent @onready var camera: GameCamera = $GameCamera func _ready() -> void: var map_size_x: int = Global.TILE_SIZE * (Global.ROOM_WIDTH * Global.GRID_WIDTH) var map_size_y: int = Global.TILE_SIZE * (Global.ROOM_HEIGHT * Global.GRID_HEIGHT) Log.pr("Map size: ", map_size_x, map_size_y) camera.set_limit(SIDE_LEFT, -100) camera.set_limit(SIDE_TOP, -100) camera.set_limit(SIDE_RIGHT, map_size_x + 100) camera.set_limit(SIDE_BOTTOM, map_size_y + 100) pass