extends Resource class_name PlayerCombat var player: CharacterBody2D var animated_sprite: AnimatedSprite2D func process(_delta): # Get mouse position in global coordinates var mouse_position = player.get_global_mouse_position() # Get player position (assuming this script is attached to the player) var player_position = player.global_position # Calculate direction vector from player to mouse var direction = mouse_position - player_position # You can normalize this vector if you want a unit vector (length of 1) # This is useful if you only care about direction, not distance var normalized_direction = direction.normalized() if Input.is_action_pressed("fire"): player.weapon.fire(normalized_direction, mouse_position) # Update animation #update_animation() func update_animation(): Log.pr(animated_sprite.animation) if animated_sprite.animation != "throw": Log.pr('Throwing animation!') animated_sprite.play("throw")