class_name ProjectileLightning extends ProjectileBase @export var line_width: float = 1 @onready var lightning: Array = get_children() func _init() -> void: #super._init() Log.pr("ProjectileLightning _init") func _ready(): lifetime_timer = Timer.new() add_child(lifetime_timer) lifetime_timer.one_shot = true lifetime_timer.wait_time = lifetime lifetime_timer.connect("timeout", _on_lifetime_timeout) lifetime_timer.start() emit_signal("on_spawned", self) connect("body_entered", _on_body_entered) func _process(_delta): for child in lightning: child.goal_point = target_position func _physics_process(delta): position += direction * speed * delta func _on_lifetime_timeout(): super._on_lifetime_timeout()