Start of an ARPG type thing. Mostly just level generation and abilities.
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Dan Baker fac3327c22 Improves projectile handling and modifiers
Refactors projectile spawning to allow for customized spawn locations and stat assignment.

Applies modifiers to projectiles at the time of spawning, enabling dynamic adjustments to projectile behavior.
2025-05-09 13:42:09 +01:00
.vscode Sets up initial project structure 2025-04-29 17:35:39 +01:00
addons Adds in-game debug menu addon 2025-05-04 17:53:46 +01:00
assets Improves projectile handling and modifiers 2025-05-09 13:42:09 +01:00
combat Improves projectile handling and modifiers 2025-05-09 13:42:09 +01:00
components Many changes 2025-05-04 09:30:14 +01:00
enemies Adds in-game debug menu addon 2025-05-04 17:53:46 +01:00
entities Implements modifier system for weapons 2025-05-08 18:31:19 +01:00
map Improves projectile handling and modifiers 2025-05-09 13:42:09 +01:00
mapgen/layout Many changes 2025-05-04 09:30:14 +01:00
player Improves projectile handling and modifiers 2025-05-09 13:42:09 +01:00
UI Implements modifier system for weapons 2025-05-08 18:31:19 +01:00
utility Implements modifier system for weapons 2025-05-08 18:31:19 +01:00
.editorconfig Sets up initial project structure 2025-04-29 17:35:39 +01:00
.gitattributes Sets up initial project structure 2025-04-29 17:35:39 +01:00
.gitignore Sets up initial project structure 2025-04-29 17:35:39 +01:00
project.godot Implements modifier system for weapons 2025-05-08 18:31:19 +01:00