Initializes the project with core files including: - Editor configuration (.editorconfig, .gitattributes, .gitignore, .vscode/settings.json) - Log.gd addon for enhanced debugging - Loggie addon for advanced logging - Project assets folder
79 lines
4.2 KiB
GDScript
79 lines
4.2 KiB
GDScript
@tool
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class_name LoggieEnums extends Node
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## Based on which log level is currently set to be used by the Loggie., attempting to log a message that's on
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## a higher-than-configured log level will result in nothing happening.
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enum LogLevel {
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ERROR, ## Log level which includes only the logging of Error type messages.
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WARN, ## Log level which includes the logging of Error and Warning type messages.
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NOTICE, ## Log level which includes the logging of Error, Warning and Notice type messages.
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INFO, ## Log level which includes the logging of Error, Warning, Notice and Info type messages.
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DEBUG ## Log level which includes the logging of Error, Warning, Notice, Info and Debug type messages.
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}
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## The classification of message types that can be used to distinguish two identical strings in nature
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## of their origin. This is different from [enum LogLevel].
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enum MsgType {
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STANDARD, ## A message that is considered a standard text that is not special in any way.
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ERROR, ## A message that is considered to be an error message.
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WARNING, ## A message that is considered to be a warning message.
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DEBUG ## A message that is considered to be a message used for debugging.
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}
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enum MsgFormatMode {
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PLAIN, ## Prints will be plain text.
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ANSI, ## Prints will be styled using the ANSI standard. Compatible with Powershell, Win CMD, etc.
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BBCODE, ## Prints will be styled using the Godot BBCode rules. Compatible with the Godot console.
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MARKDOWN, ## Prints will be styled using the Markdown standard. Compatible with most Markdown readers.
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}
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## Classifies various steps that can happen during preprocessing.
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enum PreprocessStep {
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## A timestamp will be added to the message.
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APPEND_TIMESTAMPS = 1 << 0,
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## The name of the domain from which the message is coming will be added to the message.
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APPEND_DOMAIN_NAME = 1 << 1,
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## Whether Loggie should use the scripts from which it is being called to
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## figure out a class name for the class that called a loggie function,
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## and append it to the outputted message.
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## This only works in debug builds because it uses [method @GDScript.get_stack].
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## See that method's documentation to see why that can't be used in release builds.
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APPEND_CLASS_NAME = 1 << 2,
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}
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enum BoxCharactersMode {
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COMPATIBLE, ## Boxes are drawn using characters that compatible with any kind of terminal or text reader.
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PRETTY ## Boxes are drawn using special unicode characters that create a prettier looking box which may not display properly in some terminals or text readers.
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}
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## Defines a list of possible approaches that can be taken to derive some kind of a class name proxy from a script that doesn't have a 'class_name' clause.
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enum NamelessClassExtensionNameProxy {
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NOTHING, ## If there is no class_name, nothing will be displayed.
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SCRIPT_NAME, ## Use the name of the script whose class_name we tried to read. (e.g. "my_script.gd").
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BASE_TYPE, ## Use the name of the base type which the script extends (e.g. 'Node2D', 'Control', etc.)
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}
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## Defines a list of possible behaviors for the 'show_loggie_specs' setting.
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enum ShowLoggieSpecsMode {
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DISABLED, ## Loggie specs won't be shown.
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ESSENTIAL, ## Show only the essentials.
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ADVANCED ## Show all loggie specs.
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}
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## Defines a list of possible outcomes that can happen when attempting to log a message.
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enum LogAttemptResult {
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SUCCESS, ## Message will be logged successfully.
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LOG_LEVEL_INSUFFICIENT, ## Message won't be logged because it was output at a log level higher than what Loggie is currently set to.
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DOMAIN_DISABLED, ## Message won't be logged because it was outputted from a disabled domain.
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INVALID_CHANNEL, ## Message won't be logged because the channel which was supposed to send it doesn't exist.
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}
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## Defines a list of possible ways to configure Loggie to check for updates.
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enum UpdateCheckType {
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DONT_CHECK, ## If the user doesn't want Loggie to check for updates at all.
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CHECK_AND_SHOW_MSG, ## If the user wants Loggie to check for updates, and display info in a terminal message.
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CHECK_DOWNLOAD_AND_SHOW_MSG, ## If the user wants Loggie to check for updates, download the update, and display info in a terminal message.
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CHECK_AND_SHOW_UPDATER_WINDOW, ## If the user wants Loggie to check for updats, and display the updater window.
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}
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