randomgeon/player/abilities/ice_field.gd
Dan Baker 214e0aa5e0 Many changes
Handle it
2025-05-04 09:30:14 +01:00

23 lines
No EOL
672 B
GDScript

class_name IceFieldAbility extends Ability
@export var field_radius: float = 150.0
@export var damage_per_second: float = 5.0
@export var slow_amount: float = 0.5
var field_instance: Node2D
func _init():
cooldown = 10.0
effect_duration = 6.0
func _start_ability():
field_instance = preload("scenes/ice_field.tscn").instantiate()
field_instance.global_position = global_position
field_instance.radius = field_radius
field_instance.damage = damage_per_second
field_instance.slow = slow_amount
get_tree().root.add_child(field_instance)
func _end_ability():
if is_instance_valid(field_instance):
field_instance.queue_free()